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Spartan Project
Combat prototype

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About the project

Being recently enamored with GOW: Ragnarok, I decided to reimagine Kratos and the Oath Guard into a similar combat system in Unreal 5.1 while bringing some personal touches.

The main goals of the project:

  1. Display my ability to design both boss AI and player combat

  2. Create compelling design documents for different components

  3. Practice Unreal Engine 5 &  Blueprints

  4. Drive an innovative feature to completion: Attack Combo Editor

Attack Combo Editor

Combat Gameplay

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What is the attack combo editor?

A gameplay system that changes the attacks of 4 different weapon types.

They are the 2 handed, 1 handed or dual wield moves.

They are the customizable attack strings of your hero: 

  1. Light

  2. Heavy

  3. Evade

  4. Counter

  5. Run

  6. Special

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What I did on the project

Design, prototyping and scripting of these features in Blueprints:

  • Hero design:

    • Hero 3C

    • VFX design

    • Defining the custom movesets

    • Designing the customization menu

    • A bit of sound design

  • Enemy design:

    • Behavior tree

    • Values and balancing

    • Adjusting animations

    • Planning and documenting combos and sequences

    • Overall design

  • Unreal tools and systems used:

    • Animation retargeting

    • Different classes of blueprints

    • Niagara

    • Animation editor

    • New input system

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Creating documentation

Even though this is a solo project, I wanted to  practice making clear documentation. Below is a high level document for the Oath Guard and a spreadsheet documenting the hero's move data.

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