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Spartan Project
Combat prototype

About the project
Being recently enamored with GOW: Ragnarok, I decided to reimagine Kratos and the Oath Guard into a similar combat system in Unreal 5.1 while bringing some personal touches.
The main goals of the project:
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Display my ability to design both boss AI and player combat
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Create compelling design documents for different components
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Practice Unreal Engine 5 & Blueprints
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Drive an innovative feature to completion: Attack Combo Editor


Attack Combo Editor
Combat Gameplay


What is the attack combo editor?
A gameplay system that changes the attacks of 4 different weapon types.







They are the 2 handed, 1 handed or dual wield moves.
They are the customizable attack strings of your hero:
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Light
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Heavy
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Evade
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Counter
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Run
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Special




What I did on the project
Design, prototyping and scripting of these features in Blueprints:
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Hero design:
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Hero 3C
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VFX design
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Defining the custom movesets
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Designing the customization menu
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A bit of sound design
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Enemy design:
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Behavior tree
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Values and balancing
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Adjusting animations
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Planning and documenting combos and sequences
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Overall design
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Unreal tools and systems used:
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Animation retargeting
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Different classes of blueprints
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Niagara
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Animation editor
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New input system
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Creating documentation
Even though this is a solo project, I wanted to practice making clear documentation. Below is a high level document for the Oath Guard and a spreadsheet documenting the hero's move data.

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