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JULIEN DUPUIS

technical game designer

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AC codename hexe

Newest installation of the Assassin's Creed franchise being developed at Ubisoft Montreal.

Still under NDA

Role: Event Scripter - Narrative realization team

  • Implement and design scripted event narrative moments​

  • Understand and advance the technical missions of Quest designers in collaboration across many disciplines

  • Diagnose issues with animations, transitions, cameras and integrate the fix

  • Design transitions between cinematic moments and scripted event or gameplay

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Spartan project

Made in Unreal Engine 5, fully playable, fleshed out Action-Adventure combat prototype based on God of War: Ragnarok with a new system for the genre: Attack Combo Editor

The main goals are to practice:

• Game Systems & UI
• Combat: AI & Player 3C
• Documentation
• Blueprints, GAS, Behavior trees, Sequencer, Animation blueprints

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Koa: the forgotten gods

Action-adventure set in Hawaiian mythology with a new take on movement.

Koa was in development for 8 months on a team of 7 in Unity where I held a leadership role on gameplay and technical direction.

My roles were:

• Assisting designers in best practices
• Coding 90% of total C# Unity scripts in the game
• Resolving technical issues with tools and designing my own systems.
• 3Cs for exotic traversal, AI Behaviors, Systems
• Respawns, Interactions, Level design objects

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ABOUT MYSELF

I'm primarily interested in game design with a secondary interest in technical design, simply because I love playing and designing immersive games and I'm good at solving technical problems no matter the engine.

I'm innovative, curious and solution oriented. I build practical and trusting relations with everyone I work with and ask the relevant questions to better understand other's perspectives before speaking my own and I care about running things smoothly for others and myself. I'm an optimistic pragmatist that thinks in terms of problems and solutions, but also a dreamer that wants to push boundaries and explore new possibilities.

My ideal studio has a vibrant and connected company culture that knows how to get the best out of their crew, promotes and facilitates their employees' development and makes POWERFUL games.

Favorite games include: Expedition 33, Elden Ring, Hades, Slay the Spire, God of War Ragnarok

Professional values: pursue excellence, advance awareness of the issues, never stop learning, doubt yourself, everyone has something to contribute, respect other's time

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