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JULIEN DUPUIS

Technical Game designer

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ABOUT MYSELF

I'm a passionate designer with 2 degrees in Game Design from Isart Digital Montreal and a love for Action style games and immersive narrative experiences. Just a generally positive and chill guy that loves to get my hands dirty in engine to create fun gameplay and solutions for my team. 

 

I'm primarily interested in technical design with a secondary interest in game design simply because I like designing action & narrative gameplay and I've always been the guy that fulfills my team's technical needs. Most of the time I'm a team player, assisting them with tools they need and informing them about clever tricks they can use to make their life easier, but when I need to, I can take ownership of a feature and deliver everything from A to Z.

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My ideal studio has a vibrant and connected culture that knows how to get the best out of their crew. In a perfect world, I would love to find a position that provides a great balance between senior mentoring and trust in my abilities. Hopefully that studio is yours.

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Koa: the forgotten gods

Action-adventure hack'n'slash set in Hawaiian mythology with a new take on movement.

Koa was in development for
8 months on a team of 7 in Unity and got a warm reception on Steam.

My roles were:

  • Technical designer

  • Combat designer

  • Game designer

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Spartan Solo project

Made in Unreal 5.1, I decided to start a prototype reimagining of Kratos and the Oath Guard boss from GOW: Ragnarok.

The main goals are to practice:

  • Technical design & Visual scripting

  • Game & Combat design

  • Documentation

  • Learning about Unreal 5

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Internship: Baby goat billy

My first internship was on Baby Goat Billy, a turn based RPG as a generalist game designer. 

My main tasks were relating to: 

  • UX and feedback collection

  • Game design documentation

  • Level design

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Gamejam: Dungeon divers

Made for the Brackeys jam, I collaborated with a small team of 5 for a week to create this fun little roguelike shoot-em up with the "Diving Deeper" theme made in Unity.

I contributed with:

  • Technical design

  • Game design

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Gamejam: One more round

Made for the 23rd Creative jam, I collaborated with a team of 6 for 48h to create this fun little Russian roulette card battler made in Unity with the theme: "Your last chance".

My roles were:

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  • Technical designer

  • Game designer

  • Systems designer

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