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JULIEN DUPUIS
Game/Combat designer

AC codename hexe
Newest installation of the AC franchise being developed at Ubisoft Montreal.
Still under NDA
Role:
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Event scripter - Narrative team
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Implementing and designing scripted event narrative moments
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Spartan project


Attack Combo Editor
Combat Gameplay
Made in Unreal 5, fully playable, fleshed out Action-Adventure combat prototype based on God of War: Ragnarok with a new system for the genre: Attack Combo Editor
The main goals are to practice:
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Game & Combat design: Hero & boss AI
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Documentation
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Unreal Engine 5 & Blueprints

Koa: the forgotten gods

Action-adventure set in Hawaiian mythology with a new take on movement.
Koa was in development for 8 months on a team of 7 in Unity and got a warm reception on Steam.
My roles were:
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Technical designer: Unity & C# coding
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Combat designer: Hero & mob AI
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Game designer: game systems and game direction
ABOUT MYSELF
I'm primarily interested in combat game design with a secondary interest in technical design simply because I love playing and designing action style gameplay and I'm proficient in prototyping in both Unreal Engine and Unity.
My ideal studio has a vibrant and connected company culture that knows how to get the best out of their crew, promotes and facilitates their employees' development and makes kickass action games.
"Gameplay is King" -John Carmack
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