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JULIEN DUPUIS

Game/Combat designer

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AC codename hexe

Newest installation of the AC franchise being developed at Ubisoft Montreal.

Still under NDA

Role:

  • Event scripter - Narrative team

    • Implementing and designing scripted event narrative moments​

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Spartan project

Attack Combo Editor

Combat Gameplay

Made in Unreal 5, fully playable, fleshed out Action-Adventure combat prototype based on God of War: Ragnarok with a new system for the genre:  Attack Combo Editor

The main goals are to practice:

  • Game & Combat design: Hero & boss AI

  • Documentation

  • Unreal Engine 5 & Blueprints

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Koa: the forgotten gods

Action-adventure set in Hawaiian mythology with a new take on movement.

Koa was in development for 8 months on a team of 7 in Unity and got a warm reception on Steam.

My roles were:

  • Technical designer: Unity & C# coding

  • Combat designer: Hero & mob AI

  • Game designer: game systems and game direction

ABOUT MYSELF

I'm primarily interested in combat game design with a secondary interest in technical design simply because I love playing and designing action style gameplay and I'm proficient in prototyping in both Unreal Engine and Unity.

My ideal studio has a vibrant and connected company culture that knows how to get the best out of their crew, promotes and facilitates their employees' development and makes kickass action games.

 

"Gameplay is King" -John Carmack

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