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(A 2023 gamejam)

Made for the Brackeys jam, I collaborated with a small team of 5 for a week to create this fun little roguelike shoot-em up with the "Diving Deeper" theme made in Unity.
I contributed by:
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Conceiving the gameplay loop
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Helped find and fix issues
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Scripted gameplay and core systems

I'm rather satisfied with my solutions to technical demands in a week's time. Seen here is a script that spawns enemies. This was a collaboration between a programmer and myself.
My role in this system included:
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Communicated design requirements
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Assisted in the programming
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Helped find and fix issues with the script

A fun little design challenge I took on was the 2D arm aiming in a 3D environment. I coded the system, but I'm mostly satisfied with the way this looks with just a few hours to make it happen.

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